Manual
Learn the rules, scoring, and tools across all game modes.
Basics
- Tap a first tile, then a second tile in a straight line (horizontal/vertical/diagonal).
- You can jump across empty tiles. Horizontal wrap is allowed; vertical wrap is not.
- If the chain is valid, the end tiles vanish and the grid compacts. Empty rows flash green before disappearing.
- Longer paths score more points.
Game Modes
Nummm
Match equal numbers or pairs that sum to 10 (wildcards included). Jokers are shown with an n icon.
One-Two-3
Make a 1→2→3 chain along a line under the same visibility rules (gaps + horizontal wrap). Jokers don’t appear here.
Blockkk
Like Nummm, but with concrete blocks (1–3 strength). Crossing a block with a valid path damages it based on the path length over the block; hitting zero removes it. Clear all blocks to refresh the board.
Scoring
- Paths: +1 for adjacent; each empty tile crossed adds +1.
- Row clear bonus: clearing rows yields bonus points (multiple rows at once increases the bonus).
- Time bonus: play your next move within 3s to build a multiplier (×2, ×3, …). Miss the window and it resets.
- Board cleared: empty the whole board for a big bonus (width × rows).
- Purge cost: using Purge subtracts 10 points per removed tile or chipped wall piece.
Tools
- Hint — Shows a valid move/chain; costs 100 points.
- Stop — End the current run and return to the menu.
- Purge/Remove — Two-step safety: first marks isolated singles (button turns into a trash can and label becomes “remove”), press again to confirm. Tap any tile to cancel.
Seeds & ∞ Lines
Enter a seed to replay the exact same board later. Unlock ∞ lines (Infinity Mode, one-time purchase) to play endlessly—when a row clears, a new one appears at the bottom.
Support
Questions? Email support@hoplafloep.nl. Please include your device model, iOS version, game mode, rows setting, and whether you used a seed.